+ You must be active; please do not apply if you do not think you will be able to post as your HR at least once a month!
+ You must not have broken any rules in the past three months
+ You must be willing to be leader should your current leader die
+ You must understand that if you ever become inactive, you will be removed from the role. Before this happens, you will be contacted at least once to prompt you to become active again
+ Your character must have trained an apprentice
Please make sure you have read all the information on the Information board before applying.
All members may apply as long as they meet the requirements. This includes brand new members. As long as you meet the requirements and are seen posting active IC content, you have a chance at gaining the role.
You may apply with more than one warrior. Please use separate forms for each character.
Applications will close on Monday, the 28th of October
Deputy will be chosen by the leader of the clan - in this case, M'Lady
If you have any questions, feel free to ask below, in the help board.
(Tip: a more detailed form and being seen to be active on the character you are applying for will increase your chances of success! Look at past applications for a good idea! )
Good luck everyone!
[b]Link to Character Profile:[/b]
[b]Strengths:[/b] (Three minimum)
[b]Weaknesses:[/b] (Three minimum)
[b]Why?:[/b] (Why should your cat be deputy? What do they have to offer the clan? Is anything in their history relevant? Etc.)
Strengths: (Three minimum) Hardworking: Cougarstrike is always determined to get the job done. She is work over play and won't let trivial things get in the way of her best work. Even with her current responsibilities, she will take on the role as deputy willingly and do the work without complaint. She is good at keeping her priorities straight, which will allow her to take on the rank even with all her current duty. Close To Warrior Code: Cougarstrike is loyal to the warrior code, only breaking it when absolutely necessary. She will use it to guide her decision making as much as possible. She will work to make sure it is followed by her Clanmates, enforcing it during daily Clan life. Fierce In Battle: Cougarstrike is a fierce warrior, and she will fight to the death for her Clan. She won't kill unless necessary, but still is never afraid to show her enemies her claws. She is still an honorable warrior, just notably ferocious on the battlefield.
Weaknesses: (Three minimum) Distant: Cougarstrike is quite distant, and prefers solitude. She might be a bit difficult to understand. She might not be prepared to make more interaction with the Clan because of her social awkwardness. Not The Best Speaker: Cougarstrike is a bit awkward, and gets nervous speaking in front of other cats, especially addressing a large group. She can usually only communicate effectively when she shares close bonds. She will have trouble communicating with the Clan and the leader. Busy: Cougarstrike has kits, plans on having more, and plans on another apprentice. The burden of all of this could stress her out, and the stress could have an effect on her decision making. Even with her hardworking nature, she tends to overwork herself.
Why?: (Why should your cat be deputy? What do they have to offer the clan? Is anything in their history relevant? Etc.) Cougarstrike is willing to devote herself to the Clan and try her best to share her values with them. She has wanted to contribute to the Clan ever since finishing her apprentice. She is willing to give 110% for her Clan and its well being.
+Knows what to do with a crowd Since she was only a kit, Mantisclaw has liked to gather groups to play games and do challenges with her, usually with the aim of having fun or of helping MothClan in some way. She's social and confident, and directs that energy to any cats that don't seem to be on board in an attempt to get them feeling it as well. Good for patrols, battles, ceremonies, and Gatherings. Examples of this include: XXXX
+Good under pressure She sometimes breaks down later on when there's nobody watching, but in the heat of the moment, Mantisclaw's mind stays sharp. She's adaptable and quick to act. If the clan is ever stuck in a tight situation, they can count on her not to freeze up. Whether or not it's the right choice, she will make a choice. This was shown clearly in the fire thread here: Set A-Blaze
+Thinks of the clan as her family Mantisclaw had some blurred lines as to who was actually her family as a kit. She had five biological siblings, two or three adopted siblings, two other adopted/half-siblings(as far as she knows), and a cat that was always there to help take care of her but was apparently not a parent. She gave up trying to work it out after a while and just assumed everyone was related to her unless she knew otherwise. Paired with her outgoing attitude, this means she developed treating the clan like family, and that's carried through to her life as a warrior. It helps that for the majority of her life, her father was in a leadership position, making authority within the family and within the clan cross over frequently in her mind.
+Good fighter For a representative of MothClan, strength and battle prowess would likely be important. Mantisclaw has always had a knack for fighting, and has honed these skills through several play-fights and a highly competitive attitude toward her brother Weevilbite. The only major battle she's been in was the attack on RootClan, and she didn't get to fight much in that at all, but she's probably been in a few border scuffles and one-on-one fights. She'll definitely know how to hold her own when the day comes to prove herself.
+Has learned patience
Patience is one of the things that Mantisclaw struggled with the most during her apprenticeship. She didn't want to spend forever stalking a mouse when she could just chase it. She didn't want to master the basics before getting to the really cool fighting moves. While waiting for things still bores her half to death, she understands that it's not a good idea to rush into everything, and can hold off on acting immediately as long as her impulsiveness doesn't get the better of her.
+Has learned balance, mostly Another thing that Mantisclaw struggled with during her younger moons was striking a balance between fighting and socializing. Both are important to her, and she's not willing to completely sacrifice either for the other. Eventually she learned how to manage her time, and found she she could easily mix fighting with socialization by practice-fighting with her clanmates. It's probably training her apprentice that taught her this lesson.
+Loves MothClan Mantisclaw really does love almost everything about her clan. At the end of the day, as much as she wants to make friends and have stupid fun, she wants to protect and nurture MothClan. She can't imagine ever leaving it or deliberately hurting it. This goes for the clan as a whole and for the individual cats in it.
-Inexperienced She has trained an apprentice(Sneezestone), but life was mostly a big game to her until the fire, with whether or not she was as good at fighting as Weevilbite being her only real concern. She's had to toughen up quickly in this regard, and it's thrown her for a loop. She stopped her reckless attitude in its tracks when Eveningstar seemed to go crazy, but was very unhappy to find out she was going to have the added responsibility of kits on the way. Obviously she has a lot more learning to do.
-Impulsive Her ability to make split-second decisions doesn't always mean that they're good decisions or that they should have been made so quickly, but she often does it anyway. Something will seem like a good idea at the time and that's all she needs. This can obviously lead to a few poor choices or rash judgements. As mentioned above, she can get past this if absolutely necessary, but it remains her first instinct.
-Reckless This is the same as impulsive in some situations, but not always. Where her impulsivity causes stupid split-second decisions, her recklessness causes stupid plans, which are usually infinitely worse. This trait has recently been amplified by her noticing how quickly everything can go wrong. You might assume that this would make her less reckless, but in reality it inspired an attitude that can be summed up as "we could die at any moment, let's live while we can". She put it on hold when it looked like her clan needed her, and will probably have to keep putting it on hold for her kits, but that just means it's building up. -Friendly toward the other clans This could be considered a positive trait, but in the current climate, and for MothClan especially, it wouldn't earn her any support from her clanmates. Mantisclaw loves to gossip and has made friends in other clans, seeing that the cats there were basically like her clanmates. She buckled down and attacked RootClan when she heard about what her father wanted to do, but that didn't turn out very well. Mantisclaw might assume the best of the other clans, like that they wouldn't kick MothClan while they're down, and the emotional side of things might cloud her judgement if decisions need to be made for MothClan that are bad for the others.
-Gossipy Things that were supposed to be secret might slip, or make it into the ears of the wrong cat that makes a "super-triple promise not to tell".
-Entitled Mantisclaw is mostly joking when she says that she's special because she has "leader blood", but she has never had a problem with acting like she's on the same level as the leaders, like calling out during her first Gathering to remind her father that she had also been apprenticed that moon. This could cause issues like a lack of respect for her leader, or the leaders of the other clans, and an even worse "I can do what I want" outlook with her fellow warriors. While Thistleshade/Eveningstar attacking Darkstorm has made her a bit more cautious in this regard, it's still a very noticeable trait.
-Doesn't know Tansysong/star There would be friction. Mantisclaw liked Brackenfall as leader, she liked her father as leader, and she strongly believed that Batstrike should have been the next leader. She didn't exactly "know" Brackenfall or Batstrike, but they affected her life enough that she felt she understood them on some level, and could look up to them. Tansystar's rule came comparatively out of the blue. She feels like a wildcard to Mantisclaw.
-Mantisstar or Mantis-star No real issues. Just for future reference, it flows badly.
Why?: (Why should your cat be deputy? What do they have to offer the clan? Is anything in their history relevant? Etc.)
Mantisclaw's top three traits are that she's good at fighting, good at speaking, and she loves her clan. For a deputy or leader, especially a MothClan one, she would be a good pick, and she knows it. She's had her eye on leadership from a young age and has never tried to seriously pursue it, but it's no secret that she would be happy taking a high-up position. Mantisclaw's fourth and fifth top traits are that she's impulsive and loves her family, which may be two pretty big weaknesses right now, so there would be plenty of drama to play out.
Other: Mantisclaw has just had kits and will possibly lose some family members soon. She'll be strong for the clan if chosen, but she'll be reeling and may not be the best cat for the job in the short term. Whether she's suitable or not would probably be a close judgement call.
Strengths: > Wormwhisker is a quick-footed feline, swift on her paws as she moves throughout the lands of her home. Dodging with lightning reflexes and weaving in and out of the clutches of an enemy's claws can prove extremely useful to this femme either in the thick of a battle, or from a witty retort and a clanmate's humorous swipe at her ears. The speed that this warrior can pack into her muscles may be able to be rivaled by a couple other of her clanmates, but still grants the femme a natural talent when it comes to the thrill of a hunt. Additionally soft and deathly silent on her feet, Wormwhisker makes a spectacular scout and tracker, creeping up on the wariest of hearts with almost the raw invisibility of sound. As this femme runs, she moves swiftly and fluid, rarely a misstep made evident around her through weaving twists and spins and skips. Undeniably, her agility is and will remain as her greatest physical strength.
> Wormwhisker often views herself as a humored soul. Somebody who is able to take a joke and quickly reply with a witty comment or humorous answer to any statement deserving of such. Quick on her tongue, the warrior can talk herself into or out of specific predicaments, or barrage an attacking enemy with enough taunting jeers to begin to distract them from keeping their focus on the battle and the moves that need to be preformed. However quick on her tongue that she may be, Wormwhisker is also just as quick to adopt a no-nonsense attitude when confronted with a serious matter, such as during the emergency of the Mothclan fire outbreak barely prior to the time now. Jokes aside, she will set her focus one hundred percent on the severity of an issue at paw, and upon receiving the ability to do so should she be selected, would be swift to reprimand and attempt to grind some respect into anybody who joke around about a serious issue and time. Whether is this that allows Wormwhisker to keep her cool in battle or not, is quite an important barrier for her to have to keep herself from drowning in puddles of naught but disrespect or false cockiness within her actions.
> Although this factor carries with it a whole other list of listable weaknesses pertaining to achieving a secondary leading role, Wormwhisker is still a young cat with many promising winters before her. Although she does not have moons of experience under her paws that many of the other suitable choices may have, she does carry with her a young flame of ambition to strive to work her best, and the youthful energy in her paws to be able to effectively handle and balance upon the stresses of clan life while still keeping up with her daily tasks of hunting, defending, and caring for her clan-mates. With nothing slowing her down, Wormwhisker can use her youth to step her best foot forwards every day until the test of time weakens her bones themselves.
> If one thing is notable about Wormwhisker, it would undoubtedly be her loyalty towards her home: Mothclan. Just like her age, while this may come with some disabilities pertaining to her methodology to work, this factor still comes with a considerable strength to serving her clan. The femme has quite a strong zero-tolerance policy towards any cat who’s an outsider to her birth clan, whether they be loner, kittypet, or opposing clan born, despite the knowledge that Mothclan itself is heavily composed of these outsiders. Her passions lie devout within Mothclan walls, however, and Wormwhisker will see their borders strong and their members just as faithful to their heritage as she.
> The tortoiseshell is not just loyal to her clan, but rather loving inside of it. Albeit the cold and rough exterior in which is shed upon outsiders, Wormwhisker performs a miraculous one eighty when deep within the borders of her beloved home. While not exactly deathly strict to the warrior code, she does follow it, and this involves and includes respect towards the nursing queens, kits, and elders, offering them the best pieces of prey first after a hunt. Or, perhaps, enjoying the last licks of a green-leaf sun sharing tongues with a friend after a warm meal. Or bringing back feathers and interesting objects from an outing around the territory for the young kits of the clan to play with instead of romping upon their mother’s backs. While not everybody in the clan may be her friend, each and every cat is her family.
> One trait that would act to save from many a fights down the road may be that in which she is one to rather sit down and talk as opposed to retreating first and foremost to flashing claws and clamping teeth. Saying that she would do so which sheathed claws is an understatement in the highest of aspects, but Wormwhisker will not throw herself into a battle unless absolutely necessary to do so, all in effect to the size she carries and the lack of fighting strength harnessed in her muscles. By not picking a physical battle she knows she will not win, and by holding off and working to settle issues with clever words off her tongue, both the warrior herself and anybody else of whom may have been with her at the time would be spared from the using up of precious herbs in the medicine den, especially so during the cruel leaf-bare moons when each and every leaf stored or absent may one day be the lingering borderline between life and death.
Weaknesses: > While not afraid to stand up in a fight, Wormwhisker carries with her a rather small and petite build. Light-footed and quick she may be, but in the thick of a battle, she may find herself quickly getting struck down by a foe larger and stronger than she. Perhaps she finds her greatest strength in these situations using her tongue to irritate and distract a foe, or using her weaving and speed for confusing an enemy for an ally to land a blow. Or, perhaps shouting out commands from the sidelines. While these techniques may have their own strengths to them, in the long term, should she be jumped by another feline or a predator, unless in a group, her chances of doing more than skittering away and out of harm’s reach are rather slim. In addition, this small and delicate look she carries may offer a weak air to her presentation, especially in contrast to the strength that Mothclan strives for.
> While often considerate and kind to her clanmates, Wormwhisker is one to be awfully quick to judge. Whether she be facing a rogue or a warrior doing anything that might look anywhere close to being relatively shady, Wormwhisker..? Well, that is not something she will be too fond on looking past. With a strong prejudice to anybody outside the borders of Mothclan, this femme may be quite unforgiving to anybody, and most certainly untrusting. Again, while this may carry its perks in being safe and wary of any possible traps, when combined with her stubbornness, it might often lead further away from good and closer to being debilitating. Cooperation with the sorts? Quite unlikely by her willing breaths.
> In addition to the listed and contrary to the positives of her age, as stated above, Wormwhisker is still extremely young. Only a few months above being just two years old, she has seen enough passing of the seasons to know how to survive, but not enough to truly gain a sort of wisdom behind her actions. This girl’s logic is focused on the things she has observed and the concepts formed within her skull, but talking from experience, she honestly has close to none in terms of running a clan, and would effectively have to learn the process and her duties upon it as she goes along her path. Many of her actions might come from impulsive, young and brash decisions that do not turn well; she may not even make a choice that was the better of two. Intentionally, perhaps not, but expectant to happen? Absolutely.
> Wormwhisker is very, very focused on numbers. More is better; there is no such thing as too much of a good thing. At least, in her eyes. She is extremely focused of upping the numbers of anything beneficial to the clan, and lowering anything that could bring to harming it. While at certain viewpoints, this may not seem like such a bad trait to have, but Wormwhisker often pushes it, and herself and those around her, to an uneasy extent. Not enough pieces of prey in the pile to meet these numbers; go hunt some more! Make somebody else hunt some more. Do whatever it takes and however long it takes to make those numbers match the envision in her skull. This may not seem like such an issue during the warm, green-leaf moons, but by the time leaf-bare comes and the lands are barren of prey, Wormwhisker both overextends herself and, likely, the warriors around her in which she would surely command to keep hunting and heading out again until so. Should the number of anything quite harmful to the group raise too high? Well, despite not always controllable, she will quickly begin to grow anxious and on edge. Too many predator scents nearby? Why not send out a patrol to do something about it? Surely nothing can turn sour by that! Of course, she is not absolutely stupid in this sense.. It's more of just a mental barrier in which she fights.
> Despite enjoying the presence of her clan mates around her, one thing about Wormwhisker that might prove distasteful is the fact that she finds herself to be quite claustrophobic not just entirely of closed in spaces, but alongside being amongst large groups surrounding her. The femme prefers to sleep along the edges of the den, and to take small groups or only one other set of paws a vast majority of the time should it be during a basic patrol such as a hunt, whereas the amount of claws should an opponent make way be not as likely and needed as a sweep around the borders of the lands. And gatherings? Well, it’s easy to say she is not st all fond of them for many reasons: not just the crowded air, but the mass of those outside of her alligence. While Wormwhisker can still force herself to be among these sorts of crowds, she prefers greatly not to be unless is deemed to be absolutely necessary.
Why?: Despite the factors that the female carries with her that may seem distasteful when picking for somebody of the rank, Wormwhisker is a young feline with a strong, unwavering loyalty to the clan she calls her home, and a love for each and every one of her many clanmates. Most every choice in which she makes will not be a choice made to better herself and herself only, but rather to benefit the bulk of the clan as a whole, as the choices reflected should. Despite being small and rather weak in her claws, Wormwhisker is quick on her feet af sharp on her tongue, quite possibly sparing herself and few around her from many a skirmish in the future. And while being extremely young in her youth, and in turn awfully inexperienced and far short of anywhere close to being wise, Wormwhisker carries with her the ability to continue learning, and the youthful spirit, energy, and a flame deep within her feet and her belly to further grow bigger and brighter as time marches forwards. Perhaps she does carry her flaws alongside her, but doesn’t everybody? No cat is born perfect, after all.
Other: Albeit being new and more unknown here than likely everybody else applying, I’ve personally got quite a ton of experience to roleplay under my belt... and I strive to make my posts as literate (yet understandable) and detail oriented as possible. Also, am always willing to be roleplaying with everybody of every style and literacy level! From everything that I've seen on here so far, Carried Home is such a lovely, well made site, and personally, would be an honor to have me and my characters both truly become a part of it!
Carried Home is a Warriors roleplay forum. We feature four clans - all four of which have futures that heavily depend on what your characters do - as well as a 50 word count minimum on RP posts, and a functioning currency and shop.
While most of the action does center around our four clans, members are also permitted to make loners, rogues, and kittypets. You can also make both StarClan and Dark Forest characters.