Post by KingHarry on Jan 20, 2018 14:17:22 GMT
Litter breeding is completely randomised. I do this using dice in a certain order.
A little dice terminology for anyone who needs it - d6 means a six-sided dice, d20 means a 20 sided dice, etc.
For tribe kits, I also roll one d6 to see if they will be a prey-hunter or home-guard. 1-3 = prey-hunter, 4-6 = home-guard. As of the Tribe of Ancient Roots become RootClan, this roll is no longer performed.
For kits of a hybrid with 12.5% or over wild content, the max litter size is 3 and cannot be increased with the Litter Size item. Roll 1d6. 1-2 = 1, 3-4 = 2, 5-6 = 3. The Hybrid Fertility item may be used to increase the possible litter size to 6.
If you do not like the outcome of your kit, you may purchase a kit reroll item in the shop that will allow one kit per item to be rerolled. Rerolls can only be applied once per kit; you cannot keep rerolling the same kit over and over.
If StarClan's Protection is applied, the kit does not receive a disability roll. If Kit Appearance is applied, the kit does not receive a trait roll. If Kit Appearance is applied and colour mutation is rolled, the mutation is ignored.
This method may change in the future. Any changes will be added to this method.
A little dice terminology for anyone who needs it - d6 means a six-sided dice, d20 means a 20 sided dice, etc.
- Number of kits. Roll one d6. Exceptions for hybrids, see below.
- Gender of kits. Roll one d6. 1-3 = male, 4-6 = female.
- If genetics can produce tortoiseshell, male tortoiseshell. Roll three d20s for each male kit. Positive if total is 4 or less. 0.05% chance (greater than real life).
- Use genetics generator and other resources to find possible appearances. Translate possibilities into dice and roll.
- Physical mutation. Roll three d20. Positive if total is 20 or less. 14.25% chance. If positive, roll one d6. 1 = tooth/claw/polydactyl mutation, 2 = colour mutation, 3 = leg mutation, 4 = tail mutation, 5 = fur mutation, 6 = ear mutation.
- Disability. Roll three d20. Positive if total is 20 or less. 14.25% chance. If positive, roll one d4. 1 = sensory issue, 2 = visible disability, 3 = unseen issue, 4 = deadly issue. You can either decide on the disability yourself or ask me to randomise one.
- Traits from parents. Roll two d6. 1-4 = trait in order of listing on form, 5-6 = no trait. One dice for each parent. Traits overwrite rolls unless male tortoiseshell. Each parent has a 66.67% chance of passing a trait on.
- Stillborn. Roll three d20s. Positive if total is equal to or less than 15 + season modifier + age of mother modifier + any other modifiers. Modifiers below.
- Death during childbirth? If yes to the possibility of death during childbirth, roll three d20s. Positive if total is equal to or less than the stillborn roll.
Stillborn Mofiders:
Season:
Spring/Newleaf (March- May); -2
Summer/Greenleaf (June- August); 0
Autumn/Leaf-fall (September - November); 2
Winter/Leafbare (December - Febuary); 5
Age of Mother:
12 - 15 moons; 5
16- 20 moons; 3
21 - 25 moons; 1
26 - 80 moons; 0
81 - 90; moons 1
91 - 100 moons; 3
101+ moons; 5
Other:
Hybrid parent: 5
Major mutation parent: 5
Other:
Hybrid parent: 5
Major mutation parent: 5
The highest stillborn probability is a 12 - 15 or 101+ moon old cat in winter/leafbare, where one parent has a major mutation. 15 + 5 + 5 + 5 = 30, thus the probability of a stillborn is 46.25%.
The lowest stillborn probability is a 26 - 80 moon old cat in spring/newleaf. 15 - 2 + 0 = 13, thus the probability of a stillborn is 3.58%.
For kits of a hybrid with 12.5% or over wild content, the max litter size is 3 and cannot be increased with the Litter Size item. Roll 1d6. 1-2 = 1, 3-4 = 2, 5-6 = 3. The Hybrid Fertility item may be used to increase the possible litter size to 6.
If you do not like the outcome of your kit, you may purchase a kit reroll item in the shop that will allow one kit per item to be rerolled. Rerolls can only be applied once per kit; you cannot keep rerolling the same kit over and over.
If StarClan's Protection is applied, the kit does not receive a disability roll. If Kit Appearance is applied, the kit does not receive a trait roll. If Kit Appearance is applied and colour mutation is rolled, the mutation is ignored.
Mutations and disabilities gained through breeding cannot be major/impossible without the use of the corresponding item.
If genetics for both parents are provided, kits will roll for genotype on a d4 per gene provided. All unprovided genes will be guessed on or ignored where possible.
This method may change in the future. Any changes will be added to this method.